Tag Archives: gaming

Cryptozoic Librarianship: Deck-Building Games as a Microcosm of Collection Development

By Samuel S. Ready, MLIS

The main article written at this time about deck-building games and library collection development appears to be the one by Robbins for Library Journal in 2012. Robbins recommends deck-building games for acquisition by libraries with robust game collections—but this is only the beginning of the relationship between such games and libraries.

Robbins (2012) does a good job of explaining why trading card games such as Magic: the Gathering are not a great fit for libraries: competitive and commercial, they present a never-ending arms race that is won by spending money buying new cards all the time. Trading is not the same as sharing, and the game is not a closed system. Robbins points out that deck building games are more democratic and self-sufficient, which is true. What Robbins fails to then say is that deck-building games such as those manufactured by Cryptozoic Entertainment are a good fit for libraries because they are in a way a simulation of library collection development.

Continue reading Cryptozoic Librarianship: Deck-Building Games as a Microcosm of Collection Development →

Play a Game, Make a Game: Getting Creative with Professional Development for Library Instruction

Maura A. Smale, Associate Professor
Chief Librarian, Ursula C. Schwerin Library
New York City College of Technology, CUNY

Abstract

Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.

Keywords: game-based learning, games in education, information literacy, library instruction, brainstorming, professional development

Continue reading Play a Game, Make a Game: Getting Creative with Professional Development for Library Instruction →